Wednesday, December 2, 2015

2 More Days

Less than 48 hours before we launch our First Playable level. Here's a sneak peek at our progress:


Wednesday, November 18, 2015

New Week, New Look

We are undergoing a major overhaul in art direction, and here's a little sneak preview at where we're headed.


Friday, November 6, 2015

Weapon Mockups

The tech crew has been experimenting with various special weapons this week. While they work out the kinks, the design team has been working on mockups to see how the effects of these weapons could appear in the game. Check out some of those mockups here:

Singularity Cannon

Chain Lightning Gun

Keep checking back here for more Xenorift updates!

Sunday, November 1, 2015

Art Update

We're done with our Prototype milestone and it's gone pretty good. To celebrate, we've got more art to throw in your faces! Warning: awesomeness incoming.





Much love to our artists: Chuck, John and Marisa!

Wednesday, October 14, 2015

Xenorift - Production Update

Our graphics pipeline is perhaps the pride and joy of our wonderful homemade game engine. Equipped with powerful post-processing features such as motion blur and bloom, the engine is making Xenorift look more and more promising as development progresses.

Check out some screenshots from our awesome engine:




Tuesday, October 13, 2015

Concept Thumbnails

Check out some thumbnails hammered out by the latest addition to our art team, Hong Ching (AKA Chuck)!


Sunday, October 4, 2015

In-Engine Screenshots

Check out some awesome screenshots from our engine. Our tech team is amazing!



Xenorift is an ongoing game-development project by students from DigiPen Institute of Technology Singapore. The project aims to showcase our design capabilities through the implementation of dynamic cameras, diegetic UI and tight controls. High-quality graphics, post-processing effects, physics-based movement and collision and designer-friendly editing tools also show off the tech team's outstanding professional standards.