Credits to Marisa (the solitary rose among the thorns).
Wednesday, September 30, 2015
Character Designs
We have art! Here are some character-design sketches done by our BFA Collaboration Team (we need to think of a cool codename for you guys).
Many thanks to John and Uriel for the concept sketches. Looking forward to more cool stuff :)
Tuesday, September 29, 2015
We Finally Have a Title
After weeks of calling our game 'the spaceship game', we finally settled on a title! And here it is:
Xenorift is a third-person action space-shooter where players take control of a futuristic fighter ship to blast down virus-like alien beings called Eaters. Players must use the arsenal of weapons and advanced maneuvering systems that the ship possesses to stop the Eaters before they infect the entire galaxy.
Xenorift is a third-person action space-shooter where players take control of a futuristic fighter ship to blast down virus-like alien beings called Eaters. Players must use the arsenal of weapons and advanced maneuvering systems that the ship possesses to stop the Eaters before they infect the entire galaxy.
Monday, September 28, 2015
Prep for Engine Proof
We're nosediving right into our first milestone: Engine Proof. Check out some screenshots from our engine, as well as some mock-ups of our intended UI!
The GBaBoom Engine
Art!
Monday, September 21, 2015
Pew Pew
Production for GBaBoom's GAM300/302 project is underway, and both the tech and design teams have been working fervently to get the core concept up and running.
This week the art team got to creating some preliminary models and textures for the player's ships. Here are some low-resolution renders of our progress:
Done in 3DS Max and Maya. Textures created in Photoshop.
This week the art team got to creating some preliminary models and textures for the player's ships. Here are some low-resolution renders of our progress:
Done in 3DS Max and Maya. Textures created in Photoshop.
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