Our graphics pipeline is perhaps the pride and joy of our wonderful homemade game engine. Equipped with powerful post-processing features such as motion blur and bloom, the engine is making Xenorift look more and more promising as development progresses.
Check out some screenshots from our awesome engine:
Wednesday, October 14, 2015
Tuesday, October 13, 2015
Concept Thumbnails
Check out some thumbnails hammered out by the latest addition to our art team, Hong Ching (AKA Chuck)!
Sunday, October 4, 2015
In-Engine Screenshots
Check out some awesome screenshots from our engine. Our tech team is amazing!
Xenorift is an ongoing game-development project by students from DigiPen Institute of Technology Singapore. The project aims to showcase our design capabilities through the implementation of dynamic cameras, diegetic UI and tight controls. High-quality graphics, post-processing effects, physics-based movement and collision and designer-friendly editing tools also show off the tech team's outstanding professional standards.
Wednesday, September 30, 2015
Environment Thumbnails
More art, this time exploring the possible landscapes for our game levels.
Credits to Marisa (the solitary rose among the thorns).
Character Designs
We have art! Here are some character-design sketches done by our BFA Collaboration Team (we need to think of a cool codename for you guys).
Many thanks to John and Uriel for the concept sketches. Looking forward to more cool stuff :)
Tuesday, September 29, 2015
We Finally Have a Title
After weeks of calling our game 'the spaceship game', we finally settled on a title! And here it is:
Xenorift is a third-person action space-shooter where players take control of a futuristic fighter ship to blast down virus-like alien beings called Eaters. Players must use the arsenal of weapons and advanced maneuvering systems that the ship possesses to stop the Eaters before they infect the entire galaxy.
Xenorift is a third-person action space-shooter where players take control of a futuristic fighter ship to blast down virus-like alien beings called Eaters. Players must use the arsenal of weapons and advanced maneuvering systems that the ship possesses to stop the Eaters before they infect the entire galaxy.
Monday, September 28, 2015
Prep for Engine Proof
We're nosediving right into our first milestone: Engine Proof. Check out some screenshots from our engine, as well as some mock-ups of our intended UI!
The GBaBoom Engine
Art!
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